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		<SkillID>2800</SkillID>
		<name_show></name_show>
		<priority></priority>
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		<goodsID>0</goodsID>
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	<skill>
		<SkillID>2801</SkillID>
		<name_show></name_show>
		<priority></priority>
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	</skill>
	<skill>
		<SkillID>2802</SkillID>
		<name_show></name_show>
		<priority></priority>
		<Distance></Distance>
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		<goodsID>0</goodsID>
	</skill>
	<skill>
		<SkillID>2803</SkillID>
		<name_show></name_show>
		<priority></priority>
		<Distance></Distance>
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		<a_res></a_res>
		<flash_res></flash_res>
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		<target></target>
		<shake></shake>
		<goodsID>0</goodsID>
	</skill>
	<skill>
		<SkillID>2804</SkillID>
		<name_show></name_show>
		<priority></priority>
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		<a_res></a_res>
		<flash_res></flash_res>
		<delay></delay>
		<target></target>
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		<goodsID>0</goodsID>
	</skill>
	<skill>
		<SkillID>2805</SkillID>
		<name_show></name_show>
		<priority></priority>
		<Distance></Distance>
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		<a_res></a_res>
		<flash_res></flash_res>
		<delay></delay>
		<target></target>
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		<goodsID>0</goodsID>
	</skill>
	<skill>
		<SkillID>2806</SkillID>
		<name_show></name_show>
		<priority></priority>
		<Distance></Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay></delay>
		<target></target>
		<shake></shake>
		<goodsID>0</goodsID>
	</skill>
	<skill>
		<SkillID>2807</SkillID>
		<name_show></name_show>
		<priority></priority>
		<Distance></Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay></delay>
		<target></target>
		<shake></shake>
		<goodsID>0</goodsID>
	</skill>
	<skill>
		<SkillID>2808</SkillID>
		<name_show></name_show>
		<priority></priority>
		<Distance></Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay></delay>
		<target></target>
		<shake></shake>
		<goodsID>0</goodsID>
	</skill>
	<skill>
		<SkillID>600</SkillID>
		<SkillName>近战小怪</SkillName>
		<name_show>0</name_show>
		<priority>0</priority>
		<Distance>3</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>2</target>
		<shake>0</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
	</skill>
	<skill>
		<SkillID>601</SkillID>
		<SkillName>远程小怪</SkillName>
		<name_show>0</name_show>
		<priority>0</priority>
		<Distance>12</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>2</target>
		<shake>0</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
	</skill>
	<skill>
		<SkillID>602</SkillID>
		<SkillName>近战boss</SkillName>
		<name_show>0</name_show>
		<priority>0</priority>
		<Distance>3</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>2</target>
		<shake>0</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
	</skill>
	<skill>
		<SkillID>603</SkillID>
		<SkillName>远程boss</SkillName>
		<name_show>0</name_show>
		<priority>0</priority>
		<Distance>5</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>2</target>
		<shake>0</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
	</skill>
	<skill>
		<SkillID>604</SkillID>
		<SkillName>远程小怪（射击特效）</SkillName>
		<name_show>0</name_show>
		<priority>0</priority>
		<Distance>12</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>2</target>
		<shake>0</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
	</skill>
	<skill>
		<SkillID>607</SkillID>
		<SkillName>0距离普攻</SkillName>
		<name_show>0</name_show>
		<priority>0</priority>
		<Distance>0</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>2</target>
		<shake>0</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
	</skill>
	<skill>
		<SkillID>608</SkillID>
		<SkillName>boss08专用普攻</SkillName>
		<name_show>0</name_show>
		<priority>0</priority>
		<Distance>3</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>2</target>
		<shake>0</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
	</skill>
	<skill>
		<SkillID>609</SkillID>
		<SkillName>圣卫怪物专用</SkillName>
		<name_show>0</name_show>
		<priority>0</priority>
		<Distance>4</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>2</target>
		<shake>0</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
	</skill>
	<skill>
		<SkillID>700</SkillID>
		<SkillName>单体测试技能</SkillName>
		<name_show>0</name_show>
		<priority>0</priority>
		<Distance>18</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>2</target>
		<shake>1</shake>
		<goodsID>7031</goodsID>
		<CoolDown>10</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Attack>0</Attack>
		<AttackPercent>0</AttackPercent>
		<Injure>0</Injure>
		<InjurePercent>2000</InjurePercent>
	</skill>
	<skill>
		<SkillID>850</SkillID>
		<SkillName>地龙特殊技能</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>20</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Attack>0</Attack>
		<AttackPercent>0</AttackPercent>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>9</Range>
	</skill>
	<skill>
		<SkillID>851</SkillID>
		<SkillName>地龙特殊技能-群体晕眩</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>20</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>30</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Attack>0</Attack>
		<AttackPercent>0</AttackPercent>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>9</Range>
	</skill>
	<skill>
		<SkillID>852</SkillID>
		<SkillName>荒漠巨口通用</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>20</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Attack>0</Attack>
		<AttackPercent>0</AttackPercent>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>4</Range>
	</skill>
	<skill>
		<SkillID>853</SkillID>
		<SkillName>七天使-“杀戮”通用</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>20</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Attack>0</Attack>
		<AttackPercent>0</AttackPercent>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>4</Range>
	</skill>
	<skill>
		<SkillID>854</SkillID>
		<SkillName>琳技能</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>20</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>3</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Attack>0</Attack>
		<AttackPercent>0</AttackPercent>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>4</Range>
	</skill>
	<skill>
		<SkillID>855</SkillID>
		<SkillName>维克斯.塔克技能</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>20</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>3</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Attack>0</Attack>
		<AttackPercent>0</AttackPercent>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>4</Range>
	</skill>
	<skill>
		<SkillID>856</SkillID>
		<SkillName>地龙特殊技能-打断副本专用</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>20</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Attack>0</Attack>
		<AttackPercent>0</AttackPercent>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>9</Range>
	</skill>
	<skill>
		<SkillID>857</SkillID>
		<SkillName>七天使-“嫉妒”通用</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>20</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Attack>0</Attack>
		<AttackPercent>0</AttackPercent>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>4</Range>
	</skill>
	<skill>
		<SkillID>858</SkillID>
		<SkillName>七天使-“反叛”通用</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>20</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Attack>0</Attack>
		<AttackPercent>0</AttackPercent>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>4</Range>
	</skill>
	<skill>
		<SkillID>859</SkillID>
		<SkillName>污垢体特殊技能</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>20</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Attack>0</Attack>
		<AttackPercent>0</AttackPercent>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>9</Range>
	</skill>
	<skill>
		<SkillID>860</SkillID>
		<SkillName>蛇女通用</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>20</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Attack>0</Attack>
		<AttackPercent>0</AttackPercent>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>4</Range>
	</skill>
	<skill>
		<SkillID>861</SkillID>
		<SkillName>蜘蛛通用</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>20</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Attack>0</Attack>
		<AttackPercent>0</AttackPercent>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>4</Range>
	</skill>
	<skill>
		<SkillID>862</SkillID>
		<SkillName>七天使-“贪婪”特殊技能</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>20</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Attack>0</Attack>
		<AttackPercent>0</AttackPercent>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>9</Range>
	</skill>
	<skill>
		<SkillID>863</SkillID>
		<SkillName>七天使-“欺诈”特殊技能</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>20</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Attack>0</Attack>
		<AttackPercent>0</AttackPercent>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>9</Range>
	</skill>
	<skill>
		<SkillID>864</SkillID>
		<SkillName>海猎者-特殊技能</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>20</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Attack>0</Attack>
		<AttackPercent>0</AttackPercent>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>4</Range>
	</skill>
	<skill>
		<SkillID>865</SkillID>
		<SkillName>林海贤者-特殊技能</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>20</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Attack>0</Attack>
		<AttackPercent>0</AttackPercent>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>9</Range>
	</skill>
	<skill>
		<SkillID>866</SkillID>
		<SkillName>反击天使-琳-特殊技能</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>20</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Attack>0</Attack>
		<AttackPercent>0</AttackPercent>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>9</Range>
	</skill>
	<skill>
		<SkillID>1000</SkillID>
		<SkillName>测试技能</SkillName>
		<name_show>2</name_show>
		<priority>0</priority>
		<Distance>0</Distance>
		<res>0</res>
		<a_res>0</a_res>
		<flash_res>0,0,0,0</flash_res>
		<delay>150,150,150</delay>
		<target>1</target>
		<shake>0</shake>
		<goodsID>7058</goodsID>
		<CoolDown>5</CoolDown>
		<MP>0</MP>
		<PerformRate>50</PerformRate>
		<SkillClass>1</SkillClass>
		<IncreaseHP>1200</IncreaseHP>
		<IncreaseHPRate>10</IncreaseHPRate>
		<IncreaseMP>0</IncreaseMP>
		<IncreaseMPRate>0</IncreaseMPRate>
		<Range>8</Range>
	</skill>
	<skill>
		<SkillID>1001</SkillID>
		<SkillName>治疗</SkillName>
		<name_show>0</name_show>
		<priority>0</priority>
		<Distance>50</Distance>
		<res>0</res>
		<a_res>0</a_res>
		<flash_res>0,0,0,0</flash_res>
		<delay>150,150,150</delay>
		<target>1</target>
		<shake>0</shake>
		<goodsID>0</goodsID>
		<CoolDown>30</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<SkillClass>1</SkillClass>
		<IncreaseHP>0</IncreaseHP>
		<IncreaseHPRate>1</IncreaseHPRate>
		<IncreaseMP>0</IncreaseMP>
		<IncreaseMPRate>0</IncreaseMPRate>
		<Range>12</Range>
	</skill>
	<skill>
		<SkillID>1100</SkillID>
		<SkillName>测试技能</SkillName>
		<name_show>0</name_show>
		<priority>0</priority>
		<Distance>50</Distance>
		<res>0</res>
		<a_res>0</a_res>
		<flash_res>0,0,0,0</flash_res>
		<delay>150,150,150</delay>
		<target>2</target>
		<shake>1</shake>
		<goodsID>7031</goodsID>
		<CoolDown>10</CoolDown>
		<MP>0</MP>
		<PerformRate>100</PerformRate>
		<SkillClass>1</SkillClass>
		<Range>5</Range>
		<DecreaseHP>10</DecreaseHP>
		<DecreaseHPRate>0</DecreaseHPRate>
		<DecreaseMP>0</DecreaseMP>
		<DecreaseMPRate>0</DecreaseMPRate>
	</skill>
	<skill>
		<SkillID>1109</SkillID>
		<SkillName>测试技能</SkillName>
		<name_show>0</name_show>
		<priority>0</priority>
		<Distance>20</Distance>
		<res>0</res>
		<a_res>0</a_res>
		<flash_res>0,0,0,0</flash_res>
		<delay>150,150,150</delay>
		<target>1</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>5</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<SkillClass>0</SkillClass>
		<Range>20</Range>
		<DecreaseHP>1000</DecreaseHP>
		<DecreaseHPRate>0</DecreaseHPRate>
		<DecreaseMP>0</DecreaseMP>
		<DecreaseMPRate>0</DecreaseMPRate>
	</skill>
	<skill>
		<SkillID>1200</SkillID>
		<SkillName>测试技能</SkillName>
		<name_show>0</name_show>
		<priority>0</priority>
		<Distance>50</Distance>
		<res>0,0,0</res>
		<a_res>0</a_res>
		<flash_res>0,0,0,0</flash_res>
		<delay>150,150,150</delay>
		<target>1</target>
		<shake>1</shake>
		<goodsID>7031</goodsID>
		<CoolDown>10</CoolDown>
		<MP>0</MP>
		<PerformRate>100</PerformRate>
		<SkillClass>1</SkillClass>
		<Range>5</Range>
		<BuffType>1</BuffType>
		<AttrValue>100</AttrValue>
		<EffectTime>5000</EffectTime>
	</skill>
	<skill>
		<SkillID>1201</SkillID>
		<SkillName>加防</SkillName>
		<name_show>0</name_show>
		<priority>0</priority>
		<Distance>12</Distance>
		<res>0,0,0</res>
		<a_res>0</a_res>
		<flash_res>0,0,0,0</flash_res>
		<delay>150,150,150</delay>
		<target>1</target>
		<shake>0</shake>
		<goodsID>0</goodsID>
		<CoolDown>11</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<SkillClass>1</SkillClass>
		<Range>10</Range>
		<BuffType>1</BuffType>
		<AttrValue>1000</AttrValue>
		<EffectTime>5000</EffectTime>
	</skill>
	<skill>
		<SkillID>1202</SkillID>
		<SkillName>嗜血</SkillName>
		<name_show>2</name_show>
		<priority>0</priority>
		<Distance>0</Distance>
		<res>0,0,0</res>
		<a_res>0</a_res>
		<flash_res>0,0,0,0</flash_res>
		<delay>150,150,150</delay>
		<target>1</target>
		<shake>0</shake>
		<goodsID>0</goodsID>
		<CoolDown>11</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<SkillClass>0</SkillClass>
		<Range>0</Range>
		<BuffType>7</BuffType>
		<AttrValue>0</AttrValue>
		<EffectTime>15000</EffectTime>
	</skill>
	<skill>
		<SkillID>1203</SkillID>
		<SkillName>增伤</SkillName>
		<name_show>0</name_show>
		<priority>0</priority>
		<Distance>50</Distance>
		<res>0,0,0</res>
		<a_res>0</a_res>
		<flash_res>0,0,0,0</flash_res>
		<delay>150,150,150</delay>
		<target>1</target>
		<shake>0</shake>
		<goodsID>0</goodsID>
		<CoolDown>11</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<SkillClass>2</SkillClass>
		<Range>50</Range>
		<BuffType>12</BuffType>
		<AttrValue>0</AttrValue>
		<EffectTime>10000</EffectTime>
	</skill>
	<skill>
		<SkillID>1400</SkillID>
		<SkillName>测试技能</SkillName>
		<name_show>0</name_show>
		<priority>0</priority>
		<Distance>50</Distance>
		<res>0,0,0</res>
		<a_res>0</a_res>
		<flash_res>0,0,0,0</flash_res>
		<delay>150,150,150</delay>
		<target>2</target>
		<shake>1</shake>
		<goodsID>7031</goodsID>
		<CoolDown>10</CoolDown>
		<MP>0</MP>
		<PerformRate>100</PerformRate>
		<Attack>0</Attack>
		<AttackPercent>0</AttackPercent>
		<Injure>0</Injure>
		<InjurePercent>0</InjurePercent>
		<SkillClass>1</SkillClass>
		<Range>5</Range>
		<BuffType>1</BuffType>
		<AttrValue>100</AttrValue>
		<EffectTime>5000</EffectTime>
	</skill>
	<skill>
		<SkillID>1401</SkillID>
		<SkillName>破防</SkillName>
		<name_show>0</name_show>
		<priority>0</priority>
		<Distance>12</Distance>
		<res>0,0,0</res>
		<a_res>0</a_res>
		<flash_res>0,0,0,0</flash_res>
		<delay>150,150,150</delay>
		<target>2</target>
		<shake>0</shake>
		<goodsID>0</goodsID>
		<CoolDown>11</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Attack>0</Attack>
		<AttackPercent>0</AttackPercent>
		<Injure>0</Injure>
		<InjurePercent>0</InjurePercent>
		<SkillClass>0</SkillClass>
		<Range>10</Range>
		<BuffType>1</BuffType>
		<AttrValue>0</AttrValue>
		<EffectTime>5000</EffectTime>
	</skill>
	<skill>
		<SkillID>1402</SkillID>
		<SkillName>测试技能2</SkillName>
		<name_show>0</name_show>
		<priority>0</priority>
		<Distance>50</Distance>
		<res>0,0,0</res>
		<a_res>0</a_res>
		<flash_res>0,0,0,0</flash_res>
		<delay>150,150,150</delay>
		<target>2</target>
		<shake>1</shake>
		<goodsID>7031</goodsID>
		<CoolDown>11</CoolDown>
		<MP>0</MP>
		<PerformRate>100</PerformRate>
		<Attack>0</Attack>
		<AttackPercent>0</AttackPercent>
		<Injure>0</Injure>
		<InjurePercent>0</InjurePercent>
		<SkillClass>1</SkillClass>
		<Range>5</Range>
		<BuffType>1</BuffType>
		<AttrValue>100</AttrValue>
		<EffectTime>5000</EffectTime>
	</skill>
	<skill>
		<SkillID>1403</SkillID>
		<SkillName>装备副本-减速</SkillName>
		<name_show>0</name_show>
		<priority>0</priority>
		<Distance>50</Distance>
		<res>0,0,0</res>
		<a_res>0</a_res>
		<flash_res>0,0,0,0</flash_res>
		<delay>150,150,150</delay>
		<target>1</target>
		<shake>0</shake>
		<goodsID>0</goodsID>
		<CoolDown>30</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Attack>0</Attack>
		<AttackPercent>0</AttackPercent>
		<Injure>0</Injure>
		<InjurePercent>0</InjurePercent>
		<SkillClass>0</SkillClass>
		<Range>50</Range>
		<BuffType>6</BuffType>
		<AttrValue>0</AttrValue>
		<EffectTime>3000</EffectTime>
	</skill>
	<skill>
		<SkillID>1404</SkillID>
		<SkillName>装备副本-减攻</SkillName>
		<name_show>0</name_show>
		<priority>0</priority>
		<Distance>50</Distance>
		<res>0,0,0</res>
		<a_res>0</a_res>
		<flash_res>0,0,0,0</flash_res>
		<delay>150,150,150</delay>
		<target>1</target>
		<shake>0</shake>
		<goodsID>0</goodsID>
		<CoolDown>30</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Attack>0</Attack>
		<AttackPercent>0</AttackPercent>
		<Injure>0</Injure>
		<InjurePercent>0</InjurePercent>
		<SkillClass>0</SkillClass>
		<Range>50</Range>
		<BuffType>0</BuffType>
		<AttrValue>0</AttrValue>
		<EffectTime>3000</EffectTime>
	</skill>
	<skill>
		<SkillID>1500</SkillID>
		<SkillName>测试技能</SkillName>
		<name_show>0</name_show>
		<priority>0</priority>
		<Distance>50</Distance>
		<res>0</res>
		<a_res>0</a_res>
		<flash_res>0,0,0,0</flash_res>
		<delay>150,150,150</delay>
		<target>2</target>
		<shake>1</shake>
		<goodsID>7031</goodsID>
		<CoolDown>10</CoolDown>
		<MP>0</MP>
		<PerformRate>0</PerformRate>
		<StateType>0</StateType>
		<Value>20</Value>
	</skill>
	<skill>
		<SkillID>1501</SkillID>
		<SkillName>坚韧之力</SkillName>
		<name_show>0</name_show>
		<priority>0</priority>
		<Distance>50</Distance>
		<res>0</res>
		<a_res>0</a_res>
		<flash_res>0,0,0,0</flash_res>
		<delay>150,150,150</delay>
		<target>2</target>
		<shake>1</shake>
		<goodsID>7031</goodsID>
		<CoolDown>10</CoolDown>
		<MP>0</MP>
		<PerformRate>0</PerformRate>
		<StateType>0</StateType>
		<Value>20</Value>
	</skill>
	<skill>
		<SkillID>1700</SkillID>
		<SkillName>赏金副本召唤</SkillName>
		<name_show>0</name_show>
		<priority>0</priority>
		<Distance>20</Distance>
		<res>0</res>
		<a_res>0</a_res>
		<flash_res>0,0,0,0</flash_res>
		<delay>150,150,150</delay>
		<target>1</target>
		<shake>0</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
	</skill>
	<skill>
		<SkillID>1800</SkillID>
		<SkillName>持续伤害测试技能</SkillName>
		<name_show>0</name_show>
		<priority>0</priority>
		<Distance>5</Distance>
		<res>0</res>
		<a_res>0</a_res>
		<flash_res>0,0,0,0</flash_res>
		<delay>150,150,150</delay>
		<target>2</target>
		<shake>0</shake>
		<goodsID>7031</goodsID>
		<CoolDown>10</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Attack>200</Attack>
		<AttackPercent>0</AttackPercent>
		<Injure>0</Injure>
		<InjurePercent>0</InjurePercent>
		<SkillClass>1</SkillClass>
		<Range>5</Range>
	</skill>
	<skill>
		<SkillID>2100</SkillID>
		<SkillName>测试技能</SkillName>
		<name_show>0</name_show>
		<priority>0</priority>
		<Distance>50</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>2</target>
		<shake>0</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>0</PerformRate>
		<Injure>0</Injure>
		<InjurePercent>900</InjurePercent>
		<Range>5</Range>
		<EffectTime>0</EffectTime>
	</skill>
	<skill>
		<SkillID>2101</SkillID>
		<SkillName>火堆</SkillName>
		<name_show>0</name_show>
		<priority>0</priority>
		<Distance>0</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>2</target>
		<shake>0</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>0</PerformRate>
		<Injure>0</Injure>
		<InjurePercent>0</InjurePercent>
		<Range>3</Range>
		<EffectTime>0</EffectTime>
	</skill>
	<skill>
		<SkillID>2300</SkillID>
		<SkillName>测试技能</SkillName>
		<name_show>0</name_show>
		<priority>0</priority>
		<Distance>50</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>2</target>
		<shake>0</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>0</PerformRate>
		<Injure>0</Injure>
		<InjurePercent>900</InjurePercent>
		<Range>5</Range>
		<EffectTime>1000</EffectTime>
	</skill>
	<skill>
		<SkillID>2301</SkillID>
		<SkillName>赏金自爆</SkillName>
		<name_show>0</name_show>
		<priority>0</priority>
		<Distance>6</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>2</target>
		<shake>0</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>0</PerformRate>
		<Injure>0</Injure>
		<InjurePercent>0</InjurePercent>
		<Range>5</Range>
		<EffectTime>5000</EffectTime>
	</skill>
	<skill>
		<SkillID>2400</SkillID>
		<SkillName>地龙-通用</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>9</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>3</Range>
	</skill>
	<skill>
		<SkillID>2401</SkillID>
		<SkillName>异形特殊技能</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>19</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>7</Range>
	</skill>
	<skill>
		<SkillID>2402</SkillID>
		<SkillName>驱逐者特殊技能</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>19</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>7</Range>
	</skill>
	<skill>
		<SkillID>2403</SkillID>
		<SkillName>班·扎尔技能</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>9</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>3</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>3</Range>
	</skill>
	<skill>
		<SkillID>2404</SkillID>
		<SkillName>毁灭者特殊技能</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>19</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>7</Range>
	</skill>
	<skill>
		<SkillID>2405</SkillID>
		<SkillName>鲸蟹-通用</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>9</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>3</Range>
	</skill>
	<skill>
		<SkillID>2406</SkillID>
		<SkillName>异形特殊技能-冲锋副本专用</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>19</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>7</Range>
	</skill>
	<skill>
		<SkillID>2407</SkillID>
		<SkillName>七天使-“傲慢”-通用</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>9</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>3</Range>
	</skill>
	<skill>
		<SkillID>2408</SkillID>
		<SkillName>七天使-“反叛”特殊技能</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>19</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>7</Range>
	</skill>
	<skill>
		<SkillID>2409</SkillID>
		<SkillName>七天使-“迷惘”-通用</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>9</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>3</Range>
	</skill>
	<skill>
		<SkillID>2410</SkillID>
		<SkillName>污垢体特殊技能</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>19</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>7</Range>
	</skill>
	<skill>
		<SkillID>2411</SkillID>
		<SkillName>七天使-“贪婪”-通用</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>9</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>3</Range>
	</skill>
	<skill>
		<SkillID>2600</SkillID>
		<SkillName>异形-通用</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>16</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>8</Range>
	</skill>
	<skill>
		<SkillID>2601</SkillID>
		<SkillName>地龙-通用</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>16</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>8</Range>
	</skill>
	<skill>
		<SkillID>2602</SkillID>
		<SkillName>地龙-通用群体晕眩</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>16</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>30</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>8</Range>
	</skill>
	<skill>
		<SkillID>2603</SkillID>
		<SkillName>驱逐者-通用</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>16</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>8</Range>
	</skill>
	<skill>
		<SkillID>2604</SkillID>
		<SkillName>密林之爪-通用</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>16</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>8</Range>
	</skill>
	<skill>
		<SkillID>2605</SkillID>
		<SkillName>七天使-“杀戮”特殊</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>16</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>17</Range>
	</skill>
	<skill>
		<SkillID>2606</SkillID>
		<SkillName>毁灭者-通用</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>16</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>8</Range>
	</skill>
	<skill>
		<SkillID>2607</SkillID>
		<SkillName>荒神-通用</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>16</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>8</Range>
	</skill>
	<skill>
		<SkillID>2608</SkillID>
		<SkillName>七天使-“嫉妒”特殊</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>16</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>17</Range>
	</skill>
	<skill>
		<SkillID>2609</SkillID>
		<SkillName>地龙-逃生副本用</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>16</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>5</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Injure>0</Injure>
		<InjurePercent>0</InjurePercent>
		<Range>8</Range>
	</skill>
	<skill>
		<SkillID>2610</SkillID>
		<SkillName>七天使-“傲慢”特殊</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>16</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>17</Range>
	</skill>
	<skill>
		<SkillID>2611</SkillID>
		<SkillName>七天使-“迷惘”特殊</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>16</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>17</Range>
	</skill>
	<skill>
		<SkillID>2612</SkillID>
		<SkillName>七天使-“欺诈”-通用</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>16</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>8</Range>
	</skill>
	<skill>
		<SkillID>2613</SkillID>
		<SkillName>蝎子-通用</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>16</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>8</Range>
	</skill>
	<skill>
		<SkillID>2614</SkillID>
		<SkillName>反击天使-琳-通用</SkillName>
		<name_show>3</name_show>
		<priority>0</priority>
		<Distance>16</Distance>
		<res></res>
		<a_res></a_res>
		<flash_res></flash_res>
		<delay>150,150,150</delay>
		<target>50</target>
		<shake>1</shake>
		<goodsID>0</goodsID>
		<CoolDown>0</CoolDown>
		<MP>0</MP>
		<PerformRate>1000</PerformRate>
		<Injure>0</Injure>
		<InjurePercent>1000</InjurePercent>
		<Range>8</Range>
	</skill>
</skills>